As soon the game was described, though I understood its concept, there was a question I needed answered. Between the rock, hip-hop, pop and electronic decks, I unfortunately picked electronic because it was closest. Teamed with Mintz, our goal was to reach 15 points before the others. Last week at GDC, I played a round of Dropmix’s two-on-two “clash” mode with Hasbro’s Mona Ahn, Senior Designer at Harmonix Jonathan Mintz, and Lead Artist at Harmonix David Battilana. Introduce a handful of wild cards into the mix, and you’ve pretty much got a sense of the game. You can also spin the “Equalizer” wheel to knock out a randomized level of card. Each card has a power level between one and three, and the player’s goal is to score points by playing equal or higher numbered cards on top of their opponents’. Green cards contain bass lines and harmonies, yellows have your leads (mostly vocals), reds play melodic loops and blues lay down beats. The game is about dropping differently-colored, NFC chip-carrying cards -each representing a song- into corresponding “Mix Slots” to create original mashups while battling other players for control over said mix. Officially revealed today, Dropmix isn’t played on a console or PC, but a physical board in conjunction with an app for iOS or Android. This month will see the release of Rock Band VR before September brings us an even bolder step into uncharted territory: Dropmix, the developer’s new collaboration with toy giant Hasbro. Despite this, the developer never stopped experimenting with bold ideas, be it with Rock Band 4, Rock Band VR or a remake of their less-remembered Amplitude. The studio is still most heavily associated with their older Rock Band and Guitar Hero titles from the two previous console generations. Harmonix’s biggest games have been phenomenons, so it’s no secret their music titles have had real impacts on players by providing a fun social music experience or even helping to awaken their inner musician.īut that’s a nearly ten year-old story, isn’t it? Since Harmonix released Rock Band in 2007 after splitting with Activision, the music gaming scene hasn’t broken much new ground. Hell, Guitar Hero II changed my life by making me want to pick up a real guitar, and I know I’m not alone in that. It’s hard to forget your first time playing Rock Band.
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